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What is my screen resolution?

Your real (physical) resolution, the CSS resolution websites see, device pixel ratio, browser zoom and display scaling — explained in plain English and updated live as you resize or zoom.

Live — resize or zoom to watch it change
Your screen resolution —
———

Measuring…

viewport
screen
available area browser window viewport

Screen

Browser window & zoom

Display & input capabilities

Pixel density (PPI) calculator

A browser can't read your screen's physical size. Enter the diagonal (it's on the box, spec sheet or model page) and we'll work out the rest.

—pixels per inch
—pixel pitch
—visible width × height
—distance where pixels vanish

Chroma subsampling check (TV as a monitor)

At 100% zoom, every line below should be crisp. If the red-on-blue and blue-on-red text looks smeared or fringed while the grey text is sharp, your TV or cable is sending 4:2:2 or 4:2:0 colour instead of full 4:4:4 — turn on the TV’s PC or Game mode, or rename the HDMI input to “PC”.

Common screen resolutions

NameResolutionAspectMegapixelsTypical use
All values are read from your browser on this device. Nothing is sent anywhere.Tip: press Ctrl + / − — the CSS figures change, the physical resolution doesn’t.

Reading your screen resolution

The big number at the top is your physical resolution — the number of pixels the panel really has, such as 1920 × 1080 or 2560 × 1440. It is worked out as screen.width × devicePixelRatio, then matched against a list of known panels so small rounding errors disappear and a common monitor, Surface, iPhone or iPad is named correctly. That product doesn't change when you zoom the page, and it isn't fooled by a browser side panel, Edge's sidebar or docked developer tools, which only make the viewport narrower.

One case needs care: Macs using a scaled “looks like” setting. macOS draws the desktop at twice the looks-like size and then resamples it to the panel, so the browser sees the drawn size, not the panel. The default on a 13.6-inch MacBook Air is “looks like 1470 × 956”, which renders 2940 × 1912 on a 2560 × 1664 panel. When the rendered size matches a known Mac scaled mode the tool shows the panel and says what macOS is rendering; where the same size could be native on one Mac and scaled on another, it labels the figure rendered and lets you pick your model.

Below the headline, three panels break down everything the browser knows:

  • Screen — physical and CSS resolution, device pixel ratio, the space left after the taskbar or dock, aspect ratio, reported colour depth and orientation.
  • Browser window & zoom — the viewport a page actually gets, the visible area after pinch-zoom or an on-screen keyboard, the window's size and position, and the scale factor.
  • Capabilities — an estimated refresh rate, colour gamut, HDR, multiple screens, touch support and pointer type.

Everything updates live. Resize the window, rotate your phone, drag the browser to another monitor or press Ctrl + and the changed values flash. In Chrome and Edge, Show all screens lists every connected monitor with its own resolution, scaling and position.

Physical pixels, CSS pixels and device pixel ratio

Modern screens are too dense to show web pages at one pixel per pixel — text would be microscopic on a phone. So browsers work in CSS pixels, and the device pixel ratio (DPR) says how many real pixels make up one CSS pixel in each direction.

DevicePhysicalDPRCSS resolution
24″ 1080p monitor, 100%1920 × 108011920 × 1080
15.6″ 1080p laptop, 125% scaling1920 × 10801.251536 × 864
27″ 4K monitor, 150% scaling3840 × 21601.52560 × 1440
13.6″ MacBook Air, default2560 × 1664 (renders 2940 × 1912)21470 × 956
iPhone 151179 × 25563393 × 852

On a desktop the DPR is the product of two settings: display scaling in Windows Settings or macOS Displays, and the browser's page zoom (Safari is the exception — its zoom leaves DPR alone). No browser reports those two separately on an ordinary page, so the tool shows the combined scale factor and tells you whether the value is a standard scaling step. A DPR of 1.25 could be 125% scaling or 125% zoom; a DPR of 1.1 isn't a Windows scaling step, so zoom is almost certainly involved. Some sites guess zoom by comparing the window's outer width with the viewport, but a side panel or docked dev tools makes that comparison look like zoom, so we don't. In Chrome and Edge, Show all screens asks for permission to read each screen's own scale factor, which splits the two exactly.

Developers: media queries and window.innerWidth use CSS pixels, so the viewport figure and the Tailwind or Bootstrap breakpoint shown are the ones your layout responds to.

Working out PPI and pixel pitch

No browser can tell how big your screen physically is, so pixel density needs one fact from you: the diagonal. Choose a common size or type your own — 27, 15.6", 27”, 27 in. or 68.6 cm all work — and the calculator gives:

  • Pixels per inch (PPI) — the diagonal pixel count divided by the diagonal length. Around 90–110 is typical for desktop monitors, 140–220 for sharp laptop screens, and 400 or more for phones.
  • Pixel pitch — the distance between pixel centres in millimetres, the figure monitor spec sheets quote.
  • Visible width × height — handy for checking a monitor will fit a desk or a TV a wall.
  • Distance where pixels vanish — beyond this, someone with normal vision (one arc-minute of acuity) can no longer pick out individual pixels. Sit closer and a higher resolution is a visible upgrade; sit further back and it isn't.

The calculator uses the panel resolution from the top of the page. If you're on a Mac whose rendered size matches more than one model, pick yours in the explanation or type the panel's native resolution into the override box for an exact PPI. To measure real-world sizes on screen, calibrate the online ruler.

Which resolution is right for what

For a monitor, resolution only makes sense together with size and viewing distance. 1080p is sharp at 24 inches and looks soft at 27. 1440p is the sweet spot for 27-inch gaming and office monitors, at about 109 PPI with no scaling needed. 4K at 27 inches is 163 PPI and wants 150% scaling for readable text, but everything becomes crisply printed-looking; at 32 inches it works at 125%. Ultrawide 3440 × 1440 is a 1440p screen stretched to 21:9 for games and timelines.

On laptops, a high-DPI panel with scaling looks sharper than a native low-resolution one, at a small cost in battery life. If you use a TV as a monitor, check the chroma subsampling pattern: smeared red-on-blue text means the TV is throwing away colour detail, which a PC or Game mode usually fixes. For games, the GPU has to render every physical pixel, so a 4K screen needs roughly two and a quarter times the graphics power of 1440p for the same frame rate — check what your display can actually show with the refresh rate test, and look over a new panel with the dead pixel test.

Frequently asked questions

What is my screen resolution?

It's the large number at the top of this page, for example 1920 × 1080: the real pixels on your panel, worked out from screen width × device pixel ratio. Websites see a smaller CSS resolution when Windows or macOS scaling is above 100%, or on phones. On a Mac using a scaled “looks like” setting, the tool shows the panel and what macOS renders.

Why does my screen resolution look lower than my monitor's spec?

You are probably reading the CSS resolution. With 125% Windows scaling, a 1920 × 1080 laptop reports 1536 × 864 to websites; a 4K monitor at 150% reports 2560 × 1440. That is normal, and the physical resolution here should match the spec. If it doesn't, check the resolution in your display settings is set to the recommended (native) value.

Can a website detect my browser zoom level?

Not reliably on an ordinary page. There's no zoom API, and the common trick of comparing the window's outer width with the viewport is fooled by side panels, Edge's sidebar and docked dev tools. So we show the combined scale factor and say whether it's a standard scaling step. In Chrome and Edge, “Show all screens” reads each screen's own scaling with your permission, which gives the exact zoom.

What is device pixel ratio (DPR)?

DPR is the number of physical pixels per CSS pixel along each axis. A DPR of 2 means every CSS pixel is drawn with a 2 × 2 block of real pixels, which is what makes Retina screens look sharp. It is set by your operating system's display scaling multiplied by the browser zoom, and developers use it to serve sharper images.

How do I find my screen size in inches?

A browser can't measure it, so check the model number on the back of the monitor, the laptop's spec page or the original box. Screen size is always the diagonal of the visible area. Enter it in the PPI calculator and you'll see the physical width and height, pixel density and pixel pitch worked out from your resolution.

Is 1440p or 4K better for a 27-inch monitor?

For gaming, 1440p: it runs at about 109 PPI with no scaling, and needs far less graphics power for high frame rates. For text, photos and office work, 4K is noticeably sharper at 163 PPI but needs 150% scaling to keep text readable. At a normal desk distance both look good; 4K mainly wins when you sit close.

Why does my MacBook Air show 2940 × 1912 on other sites?

Because that's what macOS renders at the default “looks like 1470 × 956” setting on the 13.6-inch MacBook Air. The image is then scaled down to the real 2560 × 1664 panel. Most resolution checkers report the rendered figure as if it were the panel. This tool recognises the known Mac scaled modes and shows both numbers, so you can quote the right one.

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